TNS #520 - Zone 400 (Part II)
2021-07-29 • Keyboard_Doomer • (TNS News)



Date: Thursday 29th July 2021
Euro session: 19:00 BST

> Details and comments <


Finishing up our travels through the zone of 400 linedefs per map. That's only 30 more lines than Entryway has but PCorf managed to build an amazing collection of maps with this limitation. There isn't a big difficulty spike compared to the first half of the wad, just more fun maps to run through while killing everything in sight. See you there!

 

TNS #519 - Zone 400 (Part I)


2021-07-22 • Keyboard_Doomer • (TNS News)



Date: Thursday 22nd July 2021
Euro session: 19:00 BST

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If you're familiar with Zone 300 you'll know that this long postponed sequel is something to be excited about. The embodiment of run-and-gun gameplay in compact maps with clear progression is what makes the original great and Zone 400 follows in its footsteps remarkably well. 100 more lines per map, roughly double the monster count on average and some custom textures is what's new. Enough talking, see you in this amazing sequel of an amazing wad!

 

TNS #518 - DBP37: Auger;Zenith


2021-07-15 • Keyboard_Doomer • (TNS News)



Date: Thursday 15th July 2021
Euro session: 19:00 BST

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Ever felt like there's a distinct lack of cyberpunk esthetic in the thousands of wads Doom has to offer? If so, this fresh megawad from the Doomer Boards crew is here to amend that. Prepare to experience some stunning environments in this self-described neon-soaked cyberpunk adventure greatness!

 

TNS #517 - Skulltiverse (Part II)


2021-07-08 • Keyboard_Doomer • (TNS News)



Date: Thursday 8th July 2021
Euro session: 19:00 BST

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Let's finish up our vacation in the universe of skulls. More mid-length maps with elaborate voodoo doll setups are awaiting us and hopefully also fewer issues now that the authors specifically accommodated us in their updates. See you there!

 

TNS #516 - Skulltiverse (Part I)


2021-07-01 • Keyboard_Doomer • (TNS News)



Date: Thursday 1st July 2021
Euro session: 19:00 BST

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July has started so let's take a vacation to Skulltiverse. Being a spiritual sequel to Hellevator the maps are designed specifically for pistol starts so that's what we're going to go with to among other things facilitate being bodyguards for the single arachnotron in MAP07... you can take a guess at how well that will go but why not come see for yourself?