TNS #573 - Micro-Slaughter Community Project
2022-08-04 • Keyboard_Doomer • (TNS News)



Date: Thursday 4th August 2022
Euro session: 19:00 BST

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Do you like plowing through hordes of monsters but don't like the large maps or long cleanups often associated with slaughter wads? Micro-Slaughter was created exactly with this mindset and excels in both gameplay and esthetics. Released a little over a year ago, after Haste this is yet another megawad that we get to enjoy on TNS only thanks to the amazing coopfixing work by boom_compatible!

 

TNS #572 - Solar Struggle (Part II)


2022-07-28 • Keyboard_Doomer • (TNS News)



Date: Thursday 28th July 2022
Euro session: 19:00 BST

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Continuing the Solar Struggle, both on TNS and outside of it. We went through the first 2 episodes quite quickly and smoothly but Episode 4 comes with a warning of significantly higher difficulty. Sounds like a challenge, are you up to it?

 

TNS #571 - Solar Struggle (Part I)


2022-07-21 • Keyboard_Doomer • (TNS News)



Date: Thursday 21st July 2022
Euro session: 19:00 BST

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You may find this wad's name appropriate if you have been affected by the ongoing heat wave... but anyway, Solar Struggle is a recently released megawad in which the maps were given descriptive names before the mapping even started. Despite being a community project with 31 different authors the maps feel very coherent with each other. If you have not melted yet, see you there!

 

TNS #570 - Speed Master (Part II)


2022-07-14 • Keyboard_Doomer • (TNS News)



Date: Thursday 14th July 2022
Euro session: 19:00 BST

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Back to Speed Master after a week's break. Even though the monster counts don't change much the difficulty does go up but to top it all off we get a 500-monster map that's actually relatively easy. Lots of variety in the maps as well so hopefully everyone can find their own favorite!

 

TNS #569 - 512 Linedefs of /vr/


2022-07-07 • Keyboard_Doomer • (TNS News)



Date: Thursday 7th July 2022
Euro session: 19:00 BST

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Only a month after we played 400minvr.wad, /vr/ is here again with another set of short-ish maps. This time the limitation was max 512 linedefs per map, and, as we came to expect from the community, the variety and high quality while retaining simplicity are defining features of the wad.