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| ZDaemon 1.10.28 - Known New Display Issues | ![]() |
| 2026-06-01 • AF-Domains • (Blogs - AF-Domains) |
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In 1.10.28 there have been changes concerning how the Windowed and Borderless modes are handled, unfortunately a couple of issues slipped through the net.
In both cases the "game area" will now expand to fill the (borderless) window while preserving the aspect ratio set on the game-side (4:3, 16:9, 21:9, 32:9). The excess boxing from varying prior situations is now gone. As far as Windowed mode goes specifically this has generated a few comments due to: 1 - If you have a 4:3 resolution set and you join a server (or create a single-player game) configured for Widescreen, the window will be resized to account for the "game/displayable area" in order to omit any visible boxing - this differential can be clarified by viewing the vid_currentmode command. 2 - Related to the above, if you then join a non-Widescreen server you'll notice that the "game area" area is scaled-down to maintain the aspect ratio within the limits of the current window dimensions. This case in particular has been highlighted; although it is being looked into, a workaround for now (if you want to quickly force the window to be resized) would be to create a bind similar to the following via the Console:
Upon joining a server with different display AR settings all you'd then need to do is press said key to instigate a window size reset. 3 - In Native Fullscreen mode if you're on a 4:3 server with a 16:9 resolution, you may find that the boxing control does NOT do anything until you press "Apply" under Video Modes; for now I'd recommend utilising the bind referenced above. |

