Weapon Numbers:
		
		Doom:
		 0 - Fist
		 1 - Pistol
		 2 - Shotgun
		 3 - Chaingun
		 4 - RocketLauncher
		 5 - PlasmaRifle
		 6 - BFG9000
		 7 - Chainsaw
		 8 - SuperShotgun
		
		Heretic:
		 9 - Staff
		10 - GoldWand
		11 - Crossbow
		12 - Blaster
		13 - SkullRod
		14 - PhoenixRod
		15 - Mace
		16 - Gauntlets
		17 - Beak
		
		Hexen:
		18 - Snout
		19 - FWeapFist (FFist)
		20 - CWeapMace (CMace)
		21 - MWeapWand (MWand)
		22 - FWeapAxe (FAxe)
		23 - CWeapStaff (CStaff)
		24 - MWeapFrost (MFrost)
		25 - FWeapHammer (FHammer)
		26 - CWeapFlame (CFire)
		27 - MWeapLightning (MLightning)
		28 - FWeapQuietus (FSword)
		29 - CWeapWraithverge (CHoly)
		30 - MWeapBloodscourge (MStaff)
		
		ZDaemon:
		31 - Railgun
		
		
		
		Powered:
		
    Adhere to the displayed ordering.
		
		
		- Powered Deselect frame ZD
 
		- Powered Select frame ZD
 
		- Powered Bobbing frame ZD
 
		- Powered Shooting frame ZD
 
		- Powered Firing frame ZD
 
		
		
		
		
		Weapon Slot Modification:
		
  Both properties are required in the displayed order.
		
   Valid values:
     Weaponpriority ZD: 0 - 7
     Weaponslot ZD:     0 - 9
     
   Examples:
     Weaponpriority ZD = 0
     Weaponslot ZD = 2
     
   Notes:
     * The priority determines the weapon ordering in the given slot.
       The ordering/priority is based on the highest index; 0 will always
       come first while 7 will be last.
     * No two weapons can have the same priority.
		
		
		- Weaponpriority ZD
 
		- Weaponslot ZD
 
		
		
		
		
		Ammo Type modification:
		
   This property supersedes "Ammo type".
		
   Notes:
     * ammotype ordering is as follows:
       -1 - Infinite Ammo
       // Doom
       0 - clip
       1 - shell
       2 - cell
       3 - missile
       // Heretic
       4 - goldwand
       5 - crossbow
       6 - blaster
       7 - skullrod
       8 - phoenixrod
       9 - mace
       // Hexen
       10 - mana1
       11 - mana2
		
		
		
		
		Weapon Flags modification:
		
   Allows for weapon flags to be Added and Removed.
   The mnemonics are (for now):
     "READYSNDHALF", - ready sound is played with 50% probability.
     "DONTBOB", - no weapon bobbing.
     "AXEBLOOD", - (Hexen) axe blood on impact.
     "FIREDAMAGE", - fire damage on impact.
     "BLOODSPLATTER" - spawns blood splatter on impact.
     "NOALERT" - weapon does not alert monsters.
     "EXTREMEDEATH" - weapon always causes an extreme death.
   Just like "Bits" on the 'Thing' block you can
   assign multiple flags to the weapon e.g:
   'DONTBOB + BLOODSPLATTER' Using 0 on the same line will
   clear any pre-existing flags.
		
   Examples:
     Flags ZD = 0
     Flags ZD = 0 + DONTBOB + BLOODSPLATTER
     Flags ZD = DONTBOT + BLOODSPLATTER