TNS #684 - DARKZONE (Part II)
2024-09-19 • Keyboard_Doomer • (TNS News)



Date: Thursday 19th September 2024
Euro session: 19:00 BST

> Details and comments <


Second half of DARKZONE is here to bring more darkness into our lives with its gloomy environments and, as it turns out, more intense and less forgiving gameplay than in the first portion of the wad. We might just need every helping hand and meatshield we can get so I hope to see you, or at least feel your presence there!

 

USDQC Friday Night Survival #264 - PRCP2 (Part II)


2024-09-19 • AF-Domains • (USDQC News)



Date: Friday September 20th, 2024
Session: 20.00 CDT (UTC -5:00)

Details and comments

This week, we are finishing our run on Plutonia Revisited Community Project 2! Expect more of the design and difficulty that Plutonia is famous for! Join us this Friday and help us conquer this wad!

To keep up with The US DOOM & Quake Community join the USDQC Discord

 

Wadazine Flag Fest #153 - SUV CTF (Part I)


2024-09-14 • AF-Domains • (Blogs - Wadazine)



Date / Time: Sunday 15th September 2024 / 20:00 EDT (01:00 BST / 19:00 CDT)
Location: Dwango United New Jersey (or type Wadazine into the search tool)

> Click Here <

For WFF this week we will be playing the first 11 maps from SUV CTF! (Part I)

(See the posted topic for an upcoming schedule)

For more events / releases by Wadazine join the Wadazine Discord

 

ZDS #889 - 32 Inch Nails


2024-09-13 • Krawa • (ZDS News)



Hello ZDaemon Sessions People,
This weekend it's time to play 32 Inch Nails for ZDaemon Sessions.
This wad has 7 maps and is built in grid with the 32x32 dimensions.
Map 05 has about 2000 monsters, that means there is a lot to kill!
So better let's play this map in Coop, the other maps are fine in Survival gamemode.


-> Forum post <-

Date: September 14th, 2024
19:30 BST (18:30 UTC, 2:30 pm ET)

 

TNS #683 - DARKZONE (Part I)


2024-09-12 • Keyboard_Doomer • (TNS News)



Date: Thursday 12th September 2024
Euro session: 19:00 BST

> Details and comments <


DARKZONE is a megawad of 23 maps whose claim to fame is... being quite dark. To compensate for all that darkness the wad uses SoftFX which is a texture and sprite pack allowing for brightmap-style effects in ports that don't support brightmaps, giving you among other things a spooky eye glow by which you can identify enemies even in complete darkness. Ready to be spooked 1.5 months in advance or not, here we go!

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