TNS #794 - Spineless (Part II)
2026-10-28 • Keyboard_Doomer • (TNS News)



Date: Thursday 29th October 2026
Euro session: 19:00 GMT

> Details and comments <


Halloween is getting dangerously close and it so happens that Spineless fits the season quite well so we're taking the opportunity to finish the wad this Thursday. The average monster count rises significantly compared to last week and you can expect some familiar TNS additions to enhance the seasonal atmosphere. And hey, it's Halloweek; we can't guarantee a complete lack of spines either!

Note to everyone who didn't have a time change last week: most of Europe did so the session will start an hour later than it usually does for you.

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TNS #793 - Spineless (Part I)


2026-10-22 • Keyboard_Doomer • (TNS News)



Date: Thursday 22nd October 2026
Euro session: 19:00 BST

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It's been a few weeks since we've played a freshly released mapset but to make up for that, Spineless should be quite a treat. A 17-map wad by AD_79, it features rich purples, a slight tinge of gothic influence, an entirely original soundtrack and, according to the author's own words, some of the best work of their eventful 12-year mapping spell!

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TNS #792 - PUSS The Way Id Did (Part III)


2026-10-14 • CooLiBoP • (TNS News)



Date: Thursday 15th October 2026
Euro session: 19:00 BST

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Well, well, well... you made it back! We weren’t sure you would after last week’s session. Some of you were walking funny, or “needed a minute.” We respect that, but the set isn’t finished, and neither are we.

This is the final stretch, and it’s the deep end. We’ve been teasing you through the first 43 maps, and now we’re going all the way in. The last nineteen maps were written with the lights off, and nobody pulls out early. Expect more tight spots with no room to move, and a few hard thrusts through the narrow bits. Some maps will take their time with you... they’ll make you squirm. If you find a berserk pack, remember: bare-handed, with a tight grip, pound everything until it’s a wet, quivering heap of squishy bits. It’s hands-on, it’s messy, and good things come to those who wait (and bleed all over the carpet).

Be sure to come prepared and well lubricated (your mouse... we mean your mouse). Bring that stamina, and try to last more than five minutes this time, because the join limit is the only thing here that is short. The rules? One life, no taking it out halfway, and no asking for “quick breaks” when things get intense. Your safe word is ALT+F4, and we will mock you for using it. If your fingers cramp, that’s between you and your keyboard. By map 60, expect to be a sweaty, trembling mess. Let’s all have a happy ending.

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TNS #791 - PUSS The Way Id Did (Part II)


2026-10-08 • CooLiBoP • (TNS News)



Date: Thursday 8th October 2026
Euro session: 19:00 BST

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Well that was quick! Last week we tore through the maps so fast we barely got our shoes off. Some of you seemed done before we even got started. Impressive, but is that all you have? 62 maps don't finish themselves and we are nowhere near satisfied.

So this week, we're going longer. We don't want anyone leaving early (we know you can handle more than you think). More maps with tight spots, firm surprises, and things popping out when you least expect it. Some slow and teasing, others fast and rough, a few may leave you gasping.

Come ready and bring your stamina, take your time, pace yourself, and for once, try not to finish so soon. If you do, don't worry...we'll just start another round. AHAHAHAHAHA

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TNS #790 - PUSS The Way Id Did (Part I)


2026-10-01 • CooLiBoP • (TNS News)



Date: Thursday 1st October 2026
Euro session: 19:00 BST

> Details and comments <


Another TNS is here, and we're getting our hands on something special: 62 maps all lined up and ready for you. Yes... sixty-two. Don't worry, we'll take it nice and slow. (Or fast... They're speedmaps so it's really up to you.)

This one comes from the PUSS project, led by myolden with a whole crowd of contributors, each spending about six hours on their own little creation. That's a lot of passion packed into every map, and you can feel the effort in each one. Some are soft and welcoming, some are tight and hard to get through, and all of them will leave you a bit out of breath.

Come ready to go deep, stay inside as long as you can, and don't finish too early. We've got a lot of maps to get through, and we want everyone satisfied by the end of the night. Bring your stamina, because you'll need it. AHAHAHAHAHA

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