TNS #778 - Journey To Hell 2.0 (Part IV)
2026-07-08 • CooLiBoP • (TNS News)



Date: Thursday 9th July 2026
Euro session: 19:00 BST

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Well, you asked for it. I told you you were crazy last time, and this time… let’s just say you clearly enjoy when a wad leans in and doesn’t let up.

If doors turning into traps make you tense in exactly the way you pretend they don’t, if arch‑viles showing up the moment you relax gives you that familiar jolt, and if cyberdemons appearing in places that make you stop and whisper oh come on hits you just right — then you already know what this is.

You keep coming back for this kind of pressure.
So take it.

See you Thursday, doomcutlets.

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TNS #777 - Journey To Hell 2.0 (Part III)


2026-07-02 • CooLiBoP • (TNS News)



Date: Thursday 2nd July 2026
Euro session: 19:00 BST

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Well, well, well… still here, are we?
Who in their right mind signs up for an experiment like this? If you enjoyed Part I or Part II, I regret to inform you that you may have problems — and Journey to Hell 2.0 is more than happy to make them worse.

Time to strap on that ball and chain, warm up those graves, and prepare yourself for another round of lovingly administered torture in this week’s TNS.

 

TNS #776 - Journey To Hell 2.0 (Part II)


2026-06-23 • CooLiBoP • (TNS News)



Date: Thursday 25th June 2026
Euro session: 19:00 BST

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Last week was a battle. This week is the part where the battle files a formal complaint for workplace harassment. Part 2 of our Journey To Hell 2.0 run will feature all your favourites: dying in doorways, dying in crossfires, dying because someone pressed a switch too early, and dying because someone pressed a switch too late. Strap in, strap on, and accept that survival is now a philosophical concept punctuated only by the occasional, involuntary “aaaaa”.

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TNS #775 - Journey To Hell 2.0 (Part I)


2026-06-17 • CooLiBoP • (TNS News)



Date: Thursday 18th June 2026
Euro session: 19:00 BST

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Isaac Rodriguez spent more than a decade tearing apart and rebuilding his original Journey to Hell into a full‑blown 33‑map megawad stuffed with Alien Vendetta/Hell Revealed‑inspired combat, Community Chest 4‑tier detailing, and enough borrowed MIDIs to fry every nostalgia circuit in your skull. Since it took him over 10 years to make, we figured we’d be polite and wait a casual 4 years before featuring it. After all, it’s only been 9 years since we played the original… what’s a few more years between friends and demons. Naturally, we’re going to march into this thing as a group and get immediately, gloriously obliterated. AHAHAHAHAHAHA

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TNS #774 - Plutorium (Part III)


2026-06-11 • Keyboard_Doomer • (TNS News)



Date: Thursday 11th June 2026
Euro session: 19:00 BST

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The final part of Plutorium is ahead of us and there are no big surprises there - 10 Plutoniaesque levels with 1,400+ monsters in MAP28 is the last slice that's on the menu for today. The question that remains to be answered is if we'll be able to zip through the maps as quickly as we did so far despite the above average monster counts. See you there to find out!