TNS #499 - Heroes' Tales (Part II revisited)
2021-03-04 • Keyboard_Doomer • (TNS News)



Date: Thursday 4th March 2021
Euro session: 19:00 GMT

> Details and comments <


There are more tales to tell so we're continuing where we left off last week. 15 more maps of this megawad of polished speedmaps await us.

 

TNS #498 - Heroes' Tales (Part I revisited)


2021-02-25 • Keyboard_Doomer • (TNS News)



Date: Thursday 25th February 2021
Euro session: 19:00 GMT

> Details and comments <


Heroes' Tales is a wad from the Russian Doom community and one of the rare megawads that use TNT as the IWAD. It was released on 09/09/09 and is notable for having one of the earliest maps from now-well-known mappers like Archi, Lainos, Memfis and Shadowman. Sounds intriguing? It sure does!

 

TNS #497 - Hell Frontier: Episode 1


2021-02-18 • Keyboard_Doomer • (TNS News)



Date: Thursday 18th February 2021
Euro session: 19:00 GMT

> Details and comments <


An 11-map episode by ViolentBeetle using only stock textures besides the new sky is getting really close to its final release. That's an ideal time for a TNS session so see you there in these modern maps with a hint of old school feel!

 

TNS #496 - Motornerve + Motornerve 2


2021-02-11 • Keyboard_Doomer • (TNS News)



Date: Thursday 11th February 2021
Euro session: 19:00 GMT

> Details and comments <


Bet you didn't expect another deathmatch wad after last week. Well, here we are with not one but two wads 40oz made primarily for deathmatch and then filled the maps with monsters for a nice chaotic singleplayer/coop experience. Did these experiments turn out well? That's for you to judge!

 

TNS #495 - Bourgeois Deathmatch


2021-02-04 • Keyboard_Doomer • (TNS News)



Date: Thursday 4th February 2021
Euro session: 19:00 GMT

> Details and comments <


Deathmatch wad? On my TNS? It's more likely than you think... And it's not because we would be running out of wads. The trio Decay, Doomkid and Razgriz not only made a great deathmatch megawad, they also made it fully singleplayer/coop compatible. As you would expect from deathmatch maps, they are on the small side but that just means after blazing through the first 2 rotas we will have enough time and ideal opportunity to try out some of our lesser-used modes!

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