TNS #792 - PUSS The Way Id Did (Part III)
2026-10-14 • CooLiBoP • (TNS News)



Date: Thursday 15th October 2026
Euro session: 19:00 BST

> Details and comments <


Well, well, well... you made it back! We weren’t sure you would after last week’s session. Some of you were walking funny, or “needed a minute.” We respect that, but the set isn’t finished, and neither are we.

This is the final stretch, and it’s the deep end. We’ve been teasing you through the first 43 maps, and now we’re going all the way in. The last nineteen maps were written with the lights off, and nobody pulls out early. Expect more tight spots with no room to move, and a few hard thrusts through the narrow bits. Some maps will take their time with you... they’ll make you squirm. If you find a berserk pack, remember: bare-handed, with a tight grip, pound everything until it’s a wet, quivering heap of squishy bits. It’s hands-on, it’s messy, and good things come to those who wait (and bleed all over the carpet).

Be sure to come prepared and well lubricated (your mouse... we mean your mouse). Bring that stamina, and try to last more than five minutes this time, because the join limit is the only thing here that is short. The rules? One life, no taking it out halfway, and no asking for “quick breaks” when things get intense. Your safe word is ALT+F4, and we will mock you for using it. If your fingers cramp, that’s between you and your keyboard. By map 60, expect to be a sweaty, trembling mess. Let’s all have a happy ending.

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TNS #791 - PUSS The Way Id Did (Part II)


2026-10-08 • CooLiBoP • (TNS News)



Date: Thursday 8th October 2026
Euro session: 19:00 BST

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Well that was quick! Last week we tore through the maps so fast we barely got our shoes off. Some of you seemed done before we even got started. Impressive, but is that all you have? 62 maps don't finish themselves and we are nowhere near satisfied.

So this week, we're going longer. We don't want anyone leaving early (we know you can handle more than you think). More maps with tight spots, firm surprises, and things popping out when you least expect it. Some slow and teasing, others fast and rough, a few may leave you gasping.

Come ready and bring your stamina, take your time, pace yourself, and for once, try not to finish so soon. If you do, don't worry...we'll just start another round. AHAHAHAHAHA

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TNS #790 - PUSS The Way Id Did (Part I)


2026-10-01 • CooLiBoP • (TNS News)



Date: Thursday 1st October 2026
Euro session: 19:00 BST

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Another TNS is here, and we're getting our hands on something special: 62 maps all lined up and ready for you. Yes... sixty-two. Don't worry, we'll take it nice and slow. (Or fast... They're speedmaps so it's really up to you.)

This one comes from the PUSS project, led by myolden with a whole crowd of contributors, each spending about six hours on their own little creation. That's a lot of passion packed into every map, and you can feel the effort in each one. Some are soft and welcoming, some are tight and hard to get through, and all of them will leave you a bit out of breath.

Come ready to go deep, stay inside as long as you can, and don't finish too early. We've got a lot of maps to get through, and we want everyone satisfied by the end of the night. Bring your stamina, because you'll need it. AHAHAHAHAHA

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TNS #789 - Doomium (Part II)


2026-09-24 • Keyboard_Doomer • (TNS News)



Date: Thursday 24th September 2026
Euro session: 19:00 BST

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In the last TNS with (increasing) consecutive digits until TNS #1234 we'll be finishing up Doomium with more fast-paced maps of varying sizes ahead of us. The theme largely remains dominated by tech bases but you will also be pleased if you're a fan of hexagons (featured in MAP25 and MAP29) or Speed of Doom (its MAP24 likely inspiring the hexagon usage and MAP26 mayyybe having an influence on Doomium's MAP29). If that piqued your interest we hope to see you make a bee-line to the TNS this evening!

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TNS #788 - Doomium (Part I)


2026-09-17 • Keyboard_Doomer • (TNS News)



Date: Thursday 17th September 2026
Euro session: 19:00 BST

> Details and comments <


After playing its sequel over 2 years ago, we finally set our sights on the original Doomium. Self-described as a collection of "short, explosive, and fun maps", the map length does actually vary and so do the environments, making good use of the OTEX pack. No quibbles with the rest of the description, however, and since we're already veterans of its descendant, there should be no big surprises as we meet the forebear that started it all!

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