Both properties are required in the displayed order.
Weaponpriority ZD: 0 - 7
Weaponslot ZD: 0 - 9
Weaponpriority ZD = 0
Weaponslot ZD = 2
* The priority determines the weapon ordering in the given slot.
The ordering/priority is based on the highest index; 0 will always
come first while 7 will be last.
* No two weapons can have the same priority.
Allows for weapon flags to be Added and Removed.
The mnemonics are (for now):
"READYSNDHALF", - ready sound is played with 50% probability.
"DONTBOB", - no weapon bobbing.
"AXEBLOOD", - (Hexen) axe blood on impact.
"FIREDAMAGE", - fire damage on impact.
"BLOODSPLATTER" - spawns blood splatter on impact.
"NOALERT" - weapon does not alert monsters.
"EXTREMEDEATH" - weapon always causes an extreme death.
Just like "Bits" on the 'Thing' block you can
assign multiple flags to the weapon e.g:
'DONTBOB + BLOODSPLATTER' Using 0 on the same line will
clear any pre-existing flags.
Flags ZD = 0
Flags ZD = 0 + DONTBOB + BLOODSPLATTER
Flags ZD = DONTBOT + BLOODSPLATTER