ZDaemon Dehacked Weapon Code Pointers
- BeakAttackPL1
- BeakAttackPL2
- BeakRaise
- BeakReady
- BFGsound
- CFlameAttack
- CheckReload
- CHolyAttack
- CHolyPalette
- CloseShotgun2
- CMaceAttack
- CPW_BulletAttack
- CPW_CustomBulletAttack
- CPW_CustomMissile
- CPW_Execute
- CPW_ExecuteAlways
- CPW_LockedExecute
- CPW_LockedExecuteDoor
- CPW_Suspend
- CPW_Terminate
- CStaffAttack
- CStaffCheck
- CStaffCheckBlink
- CStaffInitBlink
- FAxeAttack
- FAxeCheckAtk
- FAxeCheckReady
- FAxeCheckReadyG
- FAxeCheckUp
- FAxeCheckUpG
- FHammerAttack
- FHammerThrow
- FireBFG
- FireBlasterPL1
- FireBlasterPL2
- FireCGun
- FireConePL1
- FireCrossbowPL1
- FireCrossbowPL2
- FireCustomRailgun
- FireGoldWandPL1
- FireGoldWandPL2
- FireMacePL1
- FireMacePL1B
- FireMacePL2
- FireMissile
- FirePhoenixPL1
- FirePhoenixPL2
- FirePistol
- FirePlasma
- FireRailgun
- FireRailgunLeft
- FireRailgunRight
- FireShotgun
- FireShotgun2
- FireSkullRodPL1
- FireSkullRodPL2
- FPunchAttack
- FSwordAttack
- GauntletAttack
- GunFlash
- InitPhoenixPL2
- Light0
- Light1
- Light2
- LightningReady
- LoadShotgun2
- Lower
- MLightningAttack
- MStaffAttack
- MStaffPalette
- MWandAttack
- OpenShotgun2
- PlayWeaponSound
- Punch
- RailWait
- Raise
- ReFire
- Saw
- ShutdownPhoenixPL2
- SnoutAttack
- StaffAttackPL1
- StaffAttackPL2
- WeaponReady