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Executing this function triggers the joinlimit, so players can't join anymore. Requirements: - Survival gametype - sv_joinlimit must be greater than zero (any value but it must be set) - server-side onlyThe syntax is:
int ZD_UpdateJoinLimit()
Return values: -1 = Joinlimit is not active. 0 = Gametype is not Survival or not executed server-side. 1 = Joining successfully blocked. 2 = Joining already blocked.