TNS #763 - CREMATOMANIA (Part III)

2026-03-24 • CooLiBoP • (TNS News)           



Date: Thursday 26th March 2026
Euro session: 19:00 GMT

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This week we wrap up the megawad with a stretch of maps that really lean into Crematomania’s “why not?” design philosophy. We start with the only map in the entire set that hides a monster‑filled super‑secret, then head straight back into space‑elevator madness as we climb toward Egon’s hidden vault. Expect plasma troopers, moon‑hopping, free‑roaming Archviles, and even a brief non‑combat victory lap.

And once the vault dust settles, the megawad refuses to let us go quietly. Instead of rolling credits, Crematomania punts us into its grab‑bag of bonus material: a “was supposed to be Wild West” experiment that mutated into a sun‑blasted desert base, a completely unrelated side‑project map that wandered in from another dimension, and finally a second finale...because if there’s one thing this wad believes in, it’s that the only proper way to end Doom is with more Doom.